So, I don't know if there's any developers who are on this forum, but this is a thing. You can win 2000 dollars cash, some peripherals you're just going to sell for more cash, and 20 dollars worth of gems. Guess which prize ANet is sponsoring.
An international competitive PvP circuit that will provide three opportunities for top teams from North America, Europe, and China to traverse the globe and fight for their share of a $50,000 USD prize pool at each event!
Top teams from the upcoming Tournament of Glory will participate in the World Tournament Series Invitational Qualifier: a knock-down, drag-out online event that will send the winning team from each region to Beijing, China, in early December to vie for the $50,000 USD cash prize.
It will provide players with an opportunity to earn an exclusive armor set available only to the most skilled PvP players. Sign-ups are open to all Guild Wars 2 players on August 20, the Mini Llama will be making a return for this event!
Note that the World Tournament Series will have eligibility requirements due to international travel and the prize pool. Your team will need to be over the age of 18 and eligible to travel to China. You are not required to participate in the WTS qualifier if you come out on top in the Tournament of Glory.
It consists of a human model, a weapon set, and a set of armor per profession and gender. We put together looks that we feel preserve the feeling of each profession and are visually distinct from other professions.
PvP Armor & Reward Track
In response to the PvP community wanting a very prestigious set of armor, we decided that we would create two variants of this armor. The Glorious Hero’s set is a top-tier reward for certain competitive tournaments like the Guild Wars 2 International All-Star Tournament at gamescom. If you aren’t one of the teams competing in that tournament, don’t despair—the Glorious Hero’s set will be available as a prize in similar tournaments in the future. The Glorious Armor set is something we wanted all players to be able to earn. As such, all players have the opportunity to obtain the Glorious armor set from a repeatable Glorious Armor Reward Track that will arrive with the feature pack.
Each time you complete the Glorious Armor Reward Track, you’ll be able to select a piece of Glorious armor to add to your wardrobe!
Blinding Ashes: – It will now apply blinding to all enemies struck by skills that burn an area.
Lightning Rod: – This trait now triggers on any form of disabled, rather than only when you interrupt an enemy. This means that things like your Earthquake or Static Field will always activate this trait.
Elemental Contingency: – Previously this trait was hindered by its cooldowns. Now each attunement will have its own separate cooldown.
Tornado/Whirlpool: – Previously increased your power levels massively when you entered them meaning that any lingering spells you had outside would also deal bonus damage. We felt this was a bit unfair so we changed the power scale of these elite transforms so they will now no longer increase spell effects you had outside. Damage of each skill in Tornado form have being normalized so you will do at the same or more damage.
Fiery Greatsword: – Fiery Rush damage reduced from the trail by 70% while increased the damage of your ending strike by 140%. Overall you will see much less damage on the trail and a lot more damage on the ending strike. Fiery Rush, Burning Speed, and Burning Retreat will no longer be able to create multiple fields on top of one another when rolling against a wall.
Glyph of Lesser Elementals and Glyph of Elementals: – Each now have secondary abilities you can activate. When pressed, the elementals will activate these skills on their next skill usage. This allow you to have more control when using these elementals.
Glyph of Storms: – Added conditions to both fire and air version of this ability (fire storm applies 1 stacking of burning on each target it hits and air will apply 2 stacks of vulnerability for 8s on each target it hits).
Signet of Earth: – Now applies 5 stacks of bleeding for 7s when used.
Signer of Fire: – Base damage increased by 100%
Signet of Water/Air: – Recharge reduced to 25s.
Vapor Form: – Had a visual update to indicate the difference between itself and Mist Form. Mist Form is completely immune to Crowd control while Vapor Form is vulnerable to them.
Power Wrench: Previously delivered crippling blows with your autoattack and your throw wrench ability. This has been folded to the baseline of your toolkit so now you don’t have to equip this trait to maintain that crippling effect. Instead, Power Wrench has been changed to have a 10% damage increase while using the toolkit. Your combo, your pry bar and your thrown wrench abilities will all have the 10% damage increase.
Always prepared: Previously only dropped bandages for your allies to pick up. Now we added oilslicks so when you go down you will drop a protective ring of oil slick that will knock enemies off.
Elite supplies: This trait no longer grant increased duration while using Elixir S. Instead, you now get 50% extra move speed. Tornado has been changed to a lightning field and now you can launch whirling bolts as it is also a whirlwind combo.
Accelerate-Packed Turrets: This trait’s knockback distance has been reduced by 50%. Making it go from a 300 range knockback to 150 range. The intention of this trait is to cause disruption among your enemies rather than controlling the area with massive knockbacks.
Rocket Turret: Explosive rockets – Velocity increased and rockets now track your target.
Flamethrower: Increased damage of the flame jet by 33%. Flame Blast detonate changed to a blast finisher. Flame Blast now delivers strikes on each pulse. Air Blast – increased the cast time by 1/4 of a second so it has a more delay to it with more tell through the effects (more windup).
Elixir R – Cast time reduced by 1/4 of a second. In addition to refill your endurance you will also remove immobilize.
Elixir C – Number of conditions affected by this skill increased from 1 to 2 for all allies affected by it.
Launch Personal Battering Ram – Damage increased by 20%
Medkit – Drop Antidote will now remove immobilize if you use it while been immobilized.
Utility Goggles – Analyze – this ability now 6s of revealed in addition to the vulnerability it applies.
Glue Shot – Increased the velocity of the projectile by 50%
A.E.D – We thought this ability was slightly underperforming – will now remove damage conditions when you reach the threshold.
Elite Focus: – In addition to current functionality, this trait will now grant stability while using Tome skills. Each Tome will grant stability when it gains its associated boon.
Glacial Heart: – We want this trait to be used more frequently in combat. Recharge reduced to 15s, chill duration reduced from 4s to 3s.
Eternal Spirit: – Renamed to Expeditious Spirit – Now reduce the cooldown on activated abilities for your spirit weapons.
Spirit weapons: – No longer lose your spirit weapon when you activate the command ability. Instead, they will naturally be able to use their abilities more once before dying.
Hammer of Wisdom: – Now has a blast finisher when activated.
Sword of Justice: – Applies 5 stacks of vulnerability to all enemies struck.
Shield of the Avenger: – Now bounce to all ally targets and applies aegis to them.
Bow of Truth: – Ground targeted and can be casted up to 1200 range.
Merificful intervention – Now has a 180 radius ground targeted skill that will shadow step the Guardian to a nearby ally in the targeted area, healing allies around the Guardian. If there are no allies in the targeted area, you will not shadowstep.
Renewed Focus – Now classified as a mediation skill and will function with Mediation Mastery, Focused Mind, and Monk’s Focus.
Tome of Wrath – Conflagrate: – Damage increased by 10%
Tome of Wrath – Judgement: – Cast time reduced by 1.5s. When paired with Judge’s Fervor, this ability activates really quickly.
Tome of Courage – Purifying Ribbon: – The number of conditions it removes increased from 1 to 2 on each hit.
Triumphant Distortion: – Previously granted distortion to mesmer when you have obtained a kill. In addition to this effect, you will also receive 1s of distortion on all of your phantasms that are summoned.
Illusionary Elasticity: – Your clones that you use with Winds of Chaos will now be affected by this trait.
Maim the Disillusioned: – Increased amount of torment inflicted from 4s to 6s.
Illusionary Leap: – We changed the way the clone is summoned. It is now summoned now at your target’s location instead of your position. This means you will have a much faster response time between Illusionary Leaps and Illusionary Swaps.
Illusionary Warden: – We fixed a bug with this phantasm that caused it to fail its attack sometimes when it is attached to a melee enemy.
Mind Stab: – Dmg increased by 17%, radius increased to 240.
Scepter: – Autoattack now applies Torment on each strike. Ether Bolt will apply 2s of Torment. Ether Blast will apply 4s of Torment and Ether Clone will summon clones that applies 2s of Torment. Normal PU build will only apply 5-6 stacks of Torment if you spam Scepter autoattack over and over.
Mantra of Pain’s Power Spike: – Changed to 5 target, 240 radius AoE attack.
Mantra of Distraction’s Power Lock: – Changed to 5 target, 180 radius AoE attack.
Mimic: – Reworked it so it copy all boons and durations from an enemy your target, making good combos with Null Field and Arcane Thievery.
Deliberating Dissipation, Crippling Dissipation, and Confusing Combants: – The effects of these traits can now be blocked, dodged or blinded.
Deliberating Dissipation: – Bleeding reduced from 3 stacks for 5 seconds to 2 stacks for 4 seconds so a bit of shave there to hopefully address PU mesmers.
Prismatic Understanding: – Able to apply swiftness for 3s and Might for 5s in addition to the other boons – Less chance for the same boons to stack multiple times since there is now a larger pool of boons.
Last Gasp: – Now categorized as a spectral skill and affected by spectral traits. Additionally, recharge reduced from 60s to 50s.
Unholy Sanctuary: – In addition to healing, this trait will now activate Death Shroud if you have enough Life Force when you take a lethal blow (i..e an attack that would kill you). This trait has 30s internal CD and even if your Death Shroud is on cooldown it will circumvent that cooldown.
Death Shroud: – can now interact with things while in Death Shroud form. You can now rez allies or finish downed enemies.
Corrupt Boon: – Cast time increased 0.25s, bringing the skill to 0.5s cast time. This change also reduces the aftercast of Corrupted Boon by 0.25s.
Signet of Vampirism: – The active time of this ability has been increased from 5s to 6s.
Spectral Armor: – Recharged reduced from 60s to 50s.
Rending Claws: – Aftercast of this ability has been reduced by 0.25s. Meaning that you can activate new ability or repeat Rending Claws at a much faster rate than before.
Ghastly Claws: – Damage increased by 10%
Necrotic Slash, Stab and Bite: All of their targets increased from 1 to 2. This means you will have a slight cleaving effect on your dagger abilities. The positive effect from these abilities can only occur once per swing.
Locus Swarm: – Duration of swiftness increased from 10s to 15s.
Lich Form: - Transformation reduced from 30s to 20s. Reduced its power scale to the player’s normal power scale. To compensate for this, we have increased the damage multipliers of the Lich abilities to be about what it was before. This change ensures your Lich Form damage remains as high as before but Signal of Fire/Air and other outside activations don’t deal exponential damage.
Signet of Beastmaster – This signet hampered the way rangers could spec. This signet no longer exists and all the signets have those effects baseline (affecting you and your pet). The trait that now replaced Signet of the Beastmaster is now called Predator’s Onslaught – You and your pet deal bonus damage to enemies suffering from movement impeding abilities (Crippled, Chilled and Immobilize). The damage bonus is 10% for your self and 5% for your pet.
Read the Wind – In addition to increase longbow/harpoon projectile velocity, attack speed is also increased (fire arrows fast).
Strider’s Defense – Increased the % to block from 15% to 20%
Beastmastery trait line – Remove the requirement to use specific pets with some traits. For example, Rending Attacks now bleeds with any pet crit on their basic attack. Stability training will activate with any pet when they are disabled. Intimidation Training now applies Cripple on any of your pet’s F2 skills with strikes.
Longbow – Cast times have been tightened up so you are not stuck casting something for a long time.
Longbow - Long Range Shot – short range damage increased by 17%. Medium range damage by 7%. Long range damage unaffected.
Longbow - Rapid Fire – Hard to use as you were stuck casting it for 5s at a time. Cast time now reduced by 50%
Longbow - Barrage – Reduced cast time by 0.5 seconds.
Greatsword - Autoattack combo – Damage of Power Stab (3rd skill in the chain) increased by 10%
Greatsword - Maul – Increased the max amount of targets from 3 to 5 while increasing the radius from 150 to 220.
Greatsword - Swoop – Now evades in the attack portion of the ability. You can be still stuck while traveling to your target.
Greatsword - Counterattack – Aftercast reduced – now you can respond much more quickly after landing your knockback.
Greatsword - Hilt Bash – Stun and daze duration of the skill have been increased from 1s to 1.5s
Sic’ Em – This skill now applies 6s of Revealed to enemies.
Entangled – Recharged of this ability reduced from 150s to 60s. Duration of the roots themselves decreased from from 20s to 5s.
Axe - Ricochet – Now grant might on hit. 3s base might duration. You want to hit multiple targets for max amount of might stacks.
Axe - Path of Scars – Velocity of projectile increased by 25%
Black Bear’s Enfeebling Roar – Slightly changed so that it no longer goes through blocks and evades but now delivers a strike.
Polar Bear’s Icy Roar – Has received the same sort of rework.
Panic Strike – Duration of immobilization too long (5.25s baseline), reduced it to 2.5 s. Reduced the cooldown from 30s to 20s so you will be able to use it more often.
Invigorating Precision – Increased from 5% to 8% of your crit dmg returned as health to you.
Ricochet – In addition to bouncing your pistol shots, this trait now Increase the range of your pistol shots. From 900m to 1050m range increase. Also some bug fixes to how Ricochet works, it will bounce more reliability.
Assasin’s Equilibrium – The amount of stability it grants increased from 1s to 1.5s
Venomous Aura – Previously, if you applied venom to an ally, they applied conditions using their own stats. You now will use your own condition stats. Other venoms like Leeching Venoms will use your own healing stat. Basilisk Venom, however, remains as an interrupt through the target you have applied the venom to. So mesmers using haunting strikes and getting an interrupt with the venom will still apply their haunting strike.
Dagger Strike/Wild Strike/Lotus Strike – Now hits up to 2 targets. Previous it only hit 1 target and became difficult for targets with pets etc. The defensive measures on these skills such as endurance gain from Wild Strike will only apply once.
Black Powder – Interval of the skill increased from 1 to 2s while the duration of the blind applied decreased to 2s. The projectile still applies 2s of blind.
Unload – Cast time reduced from 1.75s to 1.5s for overall 20% reduction. In addition, your ambush trap and thieves guild summoned creatures will also have the same reduction.
Choking Gas – Has a small strike when impacting the ground. If you are in stealth when this ability hits the ground, you will be revealed.In addition, you will be able to apply on crit procs or your venoms to enemies with this ability.
Flanking Strike – Initiative cost of Flanking Strike and Larcenous Strike have had their initiatives costs changed. Flanking cost gone up from 3 to 4 initiative while Larcenous Strike gone down from 2 to 1 initiative cost. Flanking Strike now requires a hit to turn into Larcenous Strike. This means that you can evade multiple times but it will cost you a bit more initiative.
Adrenaline – We reworked how the adrenaline works. Currently, your adrenaline is only consumed if you hit with your skill (i.e. if you miss with Eviscerate, your adrenaline is not consumed). Now If you miss your adrenaline dump skills, you will lose adrenaline. Additionally, Adrenaline will now decay when you leave combat so it is more beneficial for you to use the adrenaline skills rather than carrying them to the next fight.
Rousing Resilience – Give you up to 8s of bonus toughness, increase from previous 4s.
Brawler’s Recovery – Now remove a single condition on weapon swap rather than just blind.
Greatsword - Hundred Blades – Damage reduced by 5% for the initial strikes, final strike remains same.
Greatsword - Whirlwind Attack – Also received 5% damage decrease.
Greatsword - Arcing Slice – This ability is more executioner style, it will deal damage to 5 targets in an area and deal bonus damage to enemies below 50% HP.
Rifle - Bleeding Shot – This ability no longer applies Bleed and renamed to Fierce Shot. Fierce Shot has a 20% damage increase and will give extra adrenaline against targets with vulnerability debuff.
Axe - Whirling Axe – Axe offhand #5 skill has its damage increased by 17%, cooldown reduced to 15s.
Mace - Pulverize – Third strike of your mace autoattack has its cast time reduced by 25%
Sword - Impale – This offhand sword skill previous had over 100% upcoming on Torment, we felt this was too much. We have reduced torment duration from 12s to 8s.
Signet of Rage – Boon duration of this ability reduced by 5s (might/fury etc will only last for 25s base), adrenaline gain increased by 50%
Signet of Might – You now have 6s to deliver unblockable attacks instead of 5 attacks.
Berserker Stance – Previous this skill gave just under 5 full bars of Adrenaline which was a lot. Adrenaline gain reduced by 40%, you can only get a full 3 bar of adrenaline.
Banners – Sprint ability no longer give an attack, will remove crippled/chilled and sprint a short instance
Rampage – We want this elite to make you feel more like a juggernaut when you enter this transform. Reduced the amount of incoming physical damage by 25% meaning that all strikes you take will be reduced. All incoming chilled/crippled/immobilize conditions will be reduced by another 33%. If you have dogged march and this ability you gonna be suffering from almost no movement impairing abilities. Also increased the velocity of Throw Boulder so it is easier for you to stun ranged moving enemies.
Starts on September 12, the Friday after the September 2014 Feature Pack launches.
Four-week-long tournament battle.
Because the World vs. World Fall Tournament 2014 will only last four weeks, there will be no lockout periods.
Participating players will earn a weekly achievement based on completing a small number of events in World vs. World. Complete all four weekly achievements to unlock the meta-achievement and earn this tournament’s title, “Mist Treader”!
The majority of rewards will be dispersed at the end of each matchup based on your world’s performance.
IMPORTANT: You must claim your rewards in the week following the matchup in which they were earned.
List of rewards:
There will also be a new statue on the citadel which will bestow upon its visitors a one-time buff granting them increased WXP and XP gain for a short time. The duration of the buff will be determined by a world’s overall placement in the tournament.
Global Guilds: Instead of having a separate guild chapter on each world, everything in your guild—your bank, merits, influence, and upgrades—is now global and shared across all worlds.
The influence and the merits that your guild earned in each world will now be combined into your global guild. To make sure that you’re not losing anything there, the combined merits quantity can go over the normal limit of 250. However, your guild will not be able to earn more merits until the count gets back under that threshold.
Any upgrade you’ve unlocked on any world will be available in your global guild. If you’ve unlocked the same upgrade on multiple worlds, the influence and merit cost will be refunded. Again, the refunded merits will be allowed to exceed the normal limit, but you will be unable to earn more merits while over the limit.
All guild consumables unlocked on any world will be available in your global guild. For this purpose, the number of consumables in stock can go over the usual limits, but you will not be able to build new consumables of the same type before going back under the usual threshold.
Guild boosts that are enabled will be returned to your guild inventory and you will have to reenable them from your global guild to activate them.
The guild vault from the world that had the highest number of slots will become your global guild vault. If your guild had the same number of slots on multiple worlds, it’ll pick the one with the most items. However, the items from other worlds’ banks will not be lost—instead, their contents will be put into extra slots, which will only be available to withdraw from and will disappear once empty.
Guild Missions Improvement: The megaserver system will be extended with a reservation system that is automatically enabled whenever a guild member joins a map to do a guild mission, which will prioritize adding guild members to that map. This system, however, is limited in the number of spaces that get reserved on the map instance, so it’ll work best for small- and medium-sized guilds.
Finding Allies in Different Map Copies: When certain copies of a map need to be closed, the players on those copies will be notified and will have the option to be moved to a different map copy right away. If you choose to volunteer to move to a new map, you’ll even get a reward in the form of a new effect, the Volunteer’s Blessing, which increases movement speed by 15%, karma gain by 5%, and experience from kills by 10% for 10 minutes. This effect persists if you move to another map, but the movement speed bonus is applied only in PvE.
Language in Europe: Players will not be entirely separated by the different language communities onto unique map copies, also the chat filtering option will be disabled by default.
Dungeon Instance Owner: (FREAKING FINALLY) Currently, the instance is “owned” by the first person to enter the instance; this creates some issues when that person leaves or is kicked from the party. To prevent the dungeon instance from closing when any one person leaves, we’ve removed the concept of a dungeon “owner.” If everyone leaves an instance, it will close, but you don’t have to worry about one person leaving your party and having to restart your dungeon!
Crafting UI: You can now open recipes and subcomponent recipes at the same time. This allows you to craft the parts required for a recipe and allows for faster navigation around the crafting interface.
One example of something you could do is filter for ascended items, and then navigate from the ascended item to all the subcomponents. You can also select any of the recipes in the list and it will navigate back to that recipe. These improvements make it easier for crafters to quickly build things.
Performance Updates: We’ve changed the way many of the underlying systems work, making them more cost-effective, which will reduce how often players will be seeing issues caused by performance. This is most notable in large combat situations like WvW and at the PvE world boss events. These improvements affect both the server and client performance, so in these situations, you should see increased frame rates as well!
New Leveling Items: There's now low level rare gear that has more stats than the usual rares, one example is the "Cannon Law" rifle which has a "exotic" level of stats for a 36 rifle.
There's also recipes for these items which are meant for advanced crafters, since this new weapons are account bound, you can always store them away for another character on your account. (Not much to say here lol)
Crafter’s Backpacks: They’re only accessible by practicing a crafting discipline, and each discipline gets a unique look that progresses as you advance and builds on top of what you’ve already made. These backpacks don’t take much to build, but they’ll guide players up from novice to adept crafting in each discipline.
Profession Loot: It's now more likely to get loot that your profession can use, it’s still possible for a warrior to get a new staff to sell or for mesmers to find a rare rifle, but it’ll be a bit less common than it was before.
One of the first changes is the content direction system. This system simplifies the UI in the top-right side of the game window, providing one clear suggested location (and an arrow providing general direction) to guide players to exciting content. This system will also help guide players to content areas of appropriate level difficulty, even to the next map so they have a better idea of where to go when advancing their character. Players who don’t need direction can ignore this system and go exploring in any direction they want, do content in any order, and play any content they want exactly as they can currently in Guild Wars 2 as it’s available today.
Guildnews article from Gamescom (with horrible GoogleTranslate translation):
We had to talk among others the pleasure with Devon Carver the main responsible for WvW, and thereby learned some interesting things about the commander characters. Firstly, the commander of characters will be available in the future in between 4 to 5 colors. This was an improvement, was asked about the long, especially after the introduction of the Mega Server. Moreover, the character of the commanders will be account bound with the feature patch on 9 September. Anyone who has bought more than a commander character, his gold reimbursed by the support. Furthermore, the price of the sign of 100 gold will rise to 300 gold. We therefore recommend that each commander of the characters should buy in the next few weeks, as long as there is still so cheap. , we have a recording of an interview with Devon Carver that here you will be available in the next few days. In it we have, Nighty by GW2Community.de and Durzan, asked some questions of you in him.
Again Anet seems to be liking the "almost no meaningful information" posts for their patch notes, so here we go:
The Dragon’s Reach, Part 2 (Rewards):
Players who completed their Mysterious Vine and received a Cultivated Seed may now create new exotic and ascended back items and a plant that feeds on Bloodstone Dust.
The Monkey King tonic and a new miniature now have a chance of dropping from new bosses throughout Dry Top.
Players can now earn higher discounts from Zephyrite Merchants.
The new Arid Region reward track is now available in PvP.
BALANCE, BUG-FIXING, POLISH
Bunch of useless boss icons.
Redesigned the audio for the “The Battle of Claw Island” chapter. (Ughh I think it's more epic music now?)
You get a skill fact, and you get a skill fact, all of us get skill facts!!!
Updated the Commander’s Compendium inventory item to be account bound. (So as Manoa said this seems to be for the item, not the tag... bummer).
Vitality gained via the Applied Fortitude effect is no longer bolstered on lower level characters. (Bye bye OP lowbies).
BLACK LION TRADING COMPANY GEM STORE (MONEEEEEEH)
New Chaos weapon skins http://dulfy.net/2014/08/12/gw2-chaos-weapon-skins-gallery/ are available for the next four weeks from Black Lion Weapons Specialists for the introductory price of one Black Lion Weapon Ticket. Black Lion Weapon Tickets can be found in Black Lion Chests. (damn you Black Lion Chests)
The price of Ley Line weapon skins has increased to 5 tickets. (screw you savers!!)
A Mini Mordrem Leyleecher is now available in the Toys category of the Gem Store for 500 gems. (more minis??)
Utility Primers are now available in the Special category of the Gem Store for 150 gems each or 25 for 2625 gems.
The Wreath of Cooperation skin is now available in the Style category of the Gem Store for 400 gems.
P.D. Don't lie to me, you sang the initial part of the thread