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This Thursday by pookiedawombat
July 16, 2014, 04:07:14 PM

SUNDAY SUNDAY SUNDAY by HungryBanjo
July 16, 2014, 12:20:55 AM

Recent Site News

GoTM August Voting by Electric Wizard
July 20, 2014, 11:13:18 AM

Gates of Maguuma by Leopardclaw
July 11, 2014, 02:00:57 PM

News

xx GoTM August Voting Begins
July 10, 2014, 03:52:49 PM by Tarkenfire
Hey guys, the voting for next month's Guild of the Month has begun~! Link after the break.

http://www.sorrowsfurnace.com/index.php/topic,1596.new.html
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xx Guild of the Month for July Posted
July 07, 2014, 09:52:03 PM by Tarkenfire
Hey everyone, the first edition of the Guild of the Month has been released, as I've gotten around to writing it. Congratulations to CoSA for being the Guild(s) of the Month for July.

Additionally, nominations for Guild of the Month of August can be found here.
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xx We're on Twitter Now
July 02, 2014, 02:40:31 PM by Tarkenfire
As part of my "appeal to the young'uns with their trendy social media things" initiative, our little community site now has a Twitter account.

https://twitter.com/SorrowFurnace

The tweeter being the account is a mysterious person of mysterious mystery. (It's me -_-) Join in the rather-short , 140 character conversation!
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xx Gates of Maguuma
July 01, 2014, 12:15:07 PM by Gliradda
Time to board the nostalgic train to Dry Top!! ALL ABOARD!!

Story of the patch:

Quote
Over the smoldering fires of Lionís Arch, a roar echoes from the west. Now, mysterious incursions into Brisban Wildlands have alerted Tyriaís heroes to a threat reaching across its frontiers to tear at its foundations. Mystery and adventure await those who go forth into long forgotten territory.

Meet up with Marjory, Kasmeer, Braham, Rox, and Taimi and Scruffy to investigate whatís causing such a commotion and how itís connected to the fallen Zephyr Sanctum. Itíll take courage and no small amount of teamwork to get to the bottom of things!

The commotion in the Maguuma region has garnered the attention of the notorious Inquest. As you venture through Dry Top, keep an eye out for Inquest devices and operatives. Theyíll stop at nothing to reach their nefarious goals, so youíd best be prepared for a fight!


Bla bla bla, my take on the story: So the Zephyrites were holding a ton of cargo from the Festival and they were moving towards the Maguuma jungle, were they heading to a city there or maybe to find a place where they could chill (see what I did there? ship in flames? chill? flames?..... no? okay I'll shut up).

Who knows, but what we know is that things went south with the ship and everything is in flames now AND EVERYONE'S SCREAMING LIKE HELL BECAUSE THIS IS ALL SCARLET'S FAULT...

... Sorry, *ehem* we do know in a cutscene that there was some shady business on one of the ships (someone closes the door when the camera focuses the ship), Taimi was also suspicious so maybe it was something on the inside? :O

Features:

Story Journal: Allows you to play and replay unlocked episodes of the Living World, starting with Season 2.
1337 achievements: Completing the story of a Living World episode will unlock skill-based achievements with unique rewards that can be earned when replaying the episode.
ďKick from GuildĒ will no longer appear in user context menus outside of the guild roster. (Finally and yeah this is a feature to me xD)

G$m stor$ items:

Mini Frostbite has been added to the Toys category for 400 gems.
Find the new Shadow Assassin Outfit in the Style category for 700 gems.

Profession and runes polish:

Sigil of Geomancy: Fixed a bug that caused the effect of this sigil to be incorrectly displayed as Frost Burst in the combat log. It is now displayed as Ring of Earth.

Rune of Strength: The 4-piece bonus has had its might duration reduced from 10 seconds to 5 seconds for both the Major and Superior versions. The 6-piece bonus has had its damage bonus reduced from 7% to 5% while under the effect of might.

Elementalist:

Spoiler for Hiden:
  • Updated skill facts to include the number of targets for various skills.
  • Lightning Flash: Added a number of targets skill fact (1).
  • Tornado - Electrified Tornado: Fixed a bug that prevented this skillís recharge from displaying. Updated the radius skill fact and range indicator to show the correct projectile distance (900).
  • Tornado - Dust Tornado: Fixed a bug that prevented this skillís recharge from displaying. Updated the radius skill fact and range indicator to show the correct projectile distance (900).
  • Tornado - Debris Tornado: Fixed a bug that prevented this skillís recharge from displaying. Updated the radius skill fact and range indicator to show the correct projectile distance (900).
  • Comet: Updated the description to better explain its functionality.
  • Signet of Restoration: Updated the buff icon to match the skill icon.
  • Fresh Air: Added a missing recharge trait fact.
  • Obsidian Flesh: Fixed a bug that caused this skill to incorrectly display a trait bonus from Zephyrís Focus.
  • Lava Chains: Added a number of bounces skill fact (1).
  • Arcane Brilliance: Fixed a bug that caused the combo finisher pop-up to appear before the combo activated.

Engineer:

Spoiler for Hiden:
  • Updated skill facts to include the number of targets for various skills.
  • Enhance Performance: Fixed an issue in which the might gained from this trait failed to appear as a skill fact on some healing skills.
  • Detonate Rifle Turret: Fixed a bug that prevented the skill fact for this skill from updating when traited with Explosive Powder.
  • Elixir X: Fixed the skill facts for various transforms provided by this skill.
  • Tornado - Electrified Tornado: Fixed a bug that prevented this skillís recharge from displaying. Updated the radius skill fact and range indicator to show the correct projectile distance (900).
  • Tornado - Dust Tornado: Fixed a bug that prevented this skillís recharge from displaying. Updated the radius skill fact and range indicator to show the correct projectile distance (900).
  • Tornado - Debris Tornado: Fixed a bug that prevented this skillís recharge from displaying. Updated the radius skill fact and range indicator to show the correct projectile distance (900).
  • Plague - Withering Plague: Fixed a bug that prevented this skillís recharge from displaying. Updated the range indicator for this skill.
  • Plague - Plague of Darkness: Fixed a bug that prevented this skillís recharge from displaying. Updated the range indicator for this skill.
  • Plague - Plague of Pestilence: Fixed a bug that prevented this skillís recharge from displaying. Updated the range indicator for this skill.
  • Throw Wrench: Added a cripple skill fact while traited with Power Wrench.
  • Explosive Rockets: Added a number of targets skill fact (1). Updated the radius skill fact to correctly display 360.
  • Rocket Turret: Added a number of targets skill fact (5).

Guardian:

Spoiler for Hiden:
  • Updated skill facts to include the number of targets for underwater skills.
  • Fixed an issue in which the number of targets skill facts would not appear for skills when certain traits were equipped.
  • Shield of the Avenger - Command:
    Fixed an incorrect number of bounces skill fact. This skill bounces 3 times to hit 4 foes and then returns to the player.
    Fixed a bug that prevented this skill from dealing damage to the fourth target.
  • Zealotís Flame: Added an unblockable skill fact.
  • Protectorís Strike: Fixed a bug that caused the ending flourish to act as a short-duration whirl finisher, sending out a single bolt in a random direction.
  • Virtue of Courage: Updated the duration of the passive aegis buff from 10 hours to an infinite duration.
  • Whirling Wrath: Added number of impacts and radius skill facts. Fixed a bug that caused the damage skill fact to display 9 hits instead of 7.
  • Strength in Numbers: Added a combat-only skill fact.

Mesmer:

Spoiler for Hiden:
  • Fixed an issue in which the number of targets skill fact would not appear for various skills when certain traits were equipped.
  • Spinning Revenge: Fixed an issue that caused the clone created by this skill to use a version of Sirenís Call that did not apply boons to allies.
  • Mimic: Fixed a bug that caused the underwater channel for this skill to be shorter than the land channel.
  • Masterful Reflection: Added reflection skill facts to all signets when traited with Blurred Inscriptions.
  • Illusionary Leap: Fixed a bug that allowed players to swap places with their clone after it was destroyed.

Necromancer:

Spoiler for Hiden:
  • Fixed an issue in which the number of targets skill fact would not appear for various skills when certain traits were equipped.
  • Wells: Added a range indicator for these skills when not traited with Focused Rituals.
  • Withering Plague: Fixed a bug that prevented this skillís recharge from displaying. Updated the range indicator for this skill.
  • Plague of Darkness: Fixed a bug that prevented this skillís recharge from displaying. Updated the range indicator for this skill.
  • Plague of Pestilence: Fixed a bug that prevented this skillís recharge from displaying. Updated the range indicator for this skill.
  • Epidemic: Added a missing skill fact for number of targets (5).
  • Life Transfer: Updated the skill facts to use radius instead of range.
  • Flesh Golem:
    Charge: Corrected the knockback skill fact to the knockdown skill fact.
  • Death Shroud: Updated the skill facts when traited with Death Shiver.
  • Signet of Undeath: Added a skill fact for number of targets (3).
  • Dark Path: Added a skill fact for number of targets (5).
  • Greater Marks: Fixed a bug that prevented some marks from displaying their number of targets skill facts when this trait was equipped.
  • Toxic Landing: Added a skill fact for number of targets (3).
  • Foul Current: Added a skill fact for number of targets (5).
  • Tainted Shackles: Added a skill fact for number of targets (5).
  • Wave of Fear: Added a skill fact for number of targets (5).
  • Chillblains:
    Increased the blast radius to 240 to match other staff mark skills.
    Fixed an issue in which the blast radius skill fact would not be displayed when traited with Greater Marks.
    Increased the particle effect size to better match the skillís radius.
  • Reaperís Mark: Fixed an issue in which the blast radius skill fact would not be displayed when traited with Greater Marks.
  • Life Blast (Underwater):
    Renamed the skill to ďPlague BlastĒ in order to clarify its unique functionality.
    Updated the traits associated with this skill to specify that they work with Plague Blast in addition to Life Blast.
    Fixed an issue in which the damage skill fact was lower than the actual value.
  • Unyielding Blast:
    Updated the vulnerability skill fact to show the number of stacks of vulnerability applied (2).
    Fixed an issue in which this trait would inflict vulnerability on the player in addition to the targets when used under water.
  • Doom: Updated the fear skill fact to scale correctly with Master of Terror.
  • Spectral Wall: Updated the fear skill fact to scale correctly with Master of Terror.
  • Training of the Master: Fixed a bug that prevented the minion damage skill facts from updating when this trait was equipped.

Ranger:

Spoiler for Hiden:
  • Updated skill facts to include the number of targets for various skills.
  • Updated pet skill facts to include the number of targets for various skills.
  • Entangle: Updated the description to better match its functionality.
  • Signet of Renewal: Added a radius skill fact.
  • Quicksand:
    Corrected the order of condition skill facts to match similar skills.
    Updated the effect for this skill when used under water to better match its area of effect.
  • Sun Spirit: Fixed the description of the spirit buff to remove the might on hit chance.
  • Winterís Bite: Fixed the description and icon of the pet buff to better match its skill functionality.
  • Drake - Bite: Updated the animation to be a bite attack instead of a tail whip when under water.
  • Coral Shot: Added a pierces skill fact.
  • Path of Scars: Added a pierces skill fact.
  • Signet of the Wild: Added stability, damage increase, movement increase, and duration skill facts.
  • Quick Shot: Fixed an issue that caused the character to briefly move back toward the target when firing at an enemy behind the ranger.

Thief:

Spoiler for Hiden:
  • Updated skill facts to include the number of targets for various skills.
  • Steal: Fixed a bug that caused players to occasionally steal an item from targets they could not reach by shadowstepping.
  • Thieves Guild: Added creature descriptions for the summoned thieves.
  • Ambush: Added a creature description for the summoned thief.
  • Black Powder: Fixed a bug that prevented the bullet fired from this skill from bouncing when traited with Ricochet.
  • Dancing Dagger: Updated the skill facts to use number of bounces (3) instead of maximum targets.
  • Trick Shot: Updated the skill facts to use number of bounces (2) instead of number of targets.
  • Dagger Storm: Fixed a bug that caused this skill to continue creating whirl projectiles after the combo field it was using expired.
  • Disabling Shot (Short Bow): Fixed an issue that caused the character to briefly move back toward the target when firing at an enemy behind the thief.

Warrior:

Spoiler for Hiden:
  • Updated skill facts to include the number of targets for various skills.
  • Adrenaline Rush (Mace): Updated the description to explain that the amount of adrenaline gained by this skill is based on the duration the player spends blocking.
  • Adrenaline Rush (Sword): Updated the description to explain that the amount of adrenaline gained by this skill is based on the duration the player spends blocking.
  • Empower Allies: Added a combat-only skill fact.
  • Counterblow: Fixed a bug that caused the counterattack from this skill to be called Riposte.
  • Inspire: Changed the range skill fact into a radius skill fact for clarity.
  • Plant Standard: Fixed a bug that caused the combo finisher pop-up to appear before the combo activated.



Now if you'll excuse me, I need to go back to work :'(
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xx Introducing the story journal
June 05, 2014, 01:55:10 PM by Gliradda
So I totally didn't saw this, here's a summary of the following article:
https://www.guildwars2.com/en/news/introducing-the-story-journal/

What is the Story Journal?

No, it's not really the same as the one for the personal story:

Starting with Season 2, each new episode of Living World will use the same UI as your personal story. A green star will mark locations, and a green story UI in the top-right side of your screen will summarize the current step your character is on. The gold star UI will only be used for holiday festivals in the future.

For dialogue purposes, NPCs in Season 2 will assume (yeah screw the #1 rule of life, never assume) your character completed their personal story and Season 1, even if they did not. You do not need to complete the personal story on a character in order to play the Living World content, although it will make more sense if you do!



Unlocking the Living World stories:

To unlock an episode and have it added to your story Journal, you simply need to log in to the game during the two-week period that the release is live to be given permanent, free access to the storyline of that episode. Past episodes will be available for purchase for 200 gems.



Rewards and achievements:

The whole meta-achievement idea will be removed, completing the storyline of an episode will grant you a reward at the end of the episode, and a variety of new rewards will be available through the open world content added via each of the episodes.

Achievements within story steps from episodes will operate very differently as well. Once one character on your account has completed an episode in their story journal, every character on your account will have access to a set of challenging achievements. At any time once unlocked, you can return and attempt to replay that episode in order to complete the achievements.

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xx June 3, 2014 Game Path
June 03, 2014, 10:54:36 AM by ardasica
So continues the love that ANet has for farming even when it is sanctioned ANet farming

Quote
The champions in the Boss Blitz have grown weary of fighting players for extended durations. Once the bronze tier of the Boss Blitz has been achieved, they will begin taking increased damage and deal reduced damage.

Profession skills have been updated.  I am not going to quote out here but I do suggest that you read over your classes and see what has changed for you (if anything).

Tired of yelling at people to come stand by Siegerazer?  Want to send out decoy breakouts that much more easily?  Want to get more frustrated with decoy breakouts?  Well ANet has heard you and delivered.
 
Quote
The player-count requirement for breakout events has been lowered from 10 to 5.

Aren't you excited?  ;)

More of "we have made changes to the black lion chests to try and entice you to buy more keys"  or "plz support ANet and buy keyz now guyz"

Trading post changes:
Quote
The listing fee can no longer be avoided by listing an item at a lower price than the highest buy order. Items priced lower than an existing highest buy order will now be sold at the lower price. The player with the highest buy order will receive the item and be refunded any difference in price.

https://forum-en.guildwars2.com/forum/info/updates/Game-Update-Notes-June-03-2014
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