Each profession will have five core specializations corresponding to the old trait lines, only three from this five core specializations can be selected at a time.
Each core specialization will have three minor traits associated with it. These are automatically equipped along with the specialization itself and help define the playstyle of that particular specialization.
In addition, there will be nine major traits tied to each specialization. There are three different tiers of traits: adept, master, and grandmaster. (so far it's kinda the same as the old system).
Stats on traits:
Traits lines will no longer provide stat increases.
Base player stats will be increased from 926 to 1000.
Base attribute points on equipment will be increased so that all the gear in the game will give higher stats than it did before. This should account for most of the missing points.
Each profession’s attributes will be updated to have half of their functionality be part of a specialization and half of their functionality will be a baseline for that profession. For example, elementalists now have a base attunement recharge of 10 seconds, which is reduced to 8.7 seconds when the arcane specialization is equipped.
On the article you can see how they've reworked the water line traits, it's mostly trait merges.
Profession reward tracks are packages of skills, traits, specializations, and items that will make up the new unlock system. Rather than completing specific content for specific unlocks, everything will be unlocked by spending Hero Points on these new reward tracks.
Hero Points will be limited, and they’ll be earned strictly through what are currently called skill challenges (these will become known as hero challenges) and leveling up.
Old skill points in excess of those earned by leveling and skill challenges will be converted into crafting materials for the Mystic Forge. Items and activities that were previously repeatable sources of skill points will now also provide that same crafting material.
There will be three categories of profession reward tracks, covering core specializations, core skills, and elite specializations.
Core Specialization Reward Tracks: These will unlock the specialization itself and all of its minor and major traits. There will be one for each core specialization for a total of five per profession.
Core Skill Reward Tracks: These will unlock all skills within a skill category. For example, a warrior signet track will unlock Healing Signet, Signet of Might, Signet of Fury, Signet of Stamina, Dolyak Signet, and Signet of Rage.
Elite Specializations Reward Tracks: These will unlock everything for an elite specialization: weapon, unique mechanics, skills, and traits. They’ll also reward items, including new runes and sigils, a fancy weapon skin for your new weapon type, and an armor skin for a single matching piece of armor (usually headgear or shoulders). As long as you’ve purchased Guild Wars 2: Heart of Thorns, you’ll automatically unlock access to all elite specializations in PvP.
Let's see how this works out, finally some info on the expansion. I bet wolfen will love to do some tinkering with this system for his Ranger classes
Check it out! A LIVE mesmer gameplay of the new gamemode, Stronghold!
It looks like you use supply in this gamemode, which is pretty cool. A mix of PvP and WvW. Also; look at "The Angry Joe" in the bottom of the party; Revenant! Tell me what you guys think of this gameplay; pretty sweet, right?
(P.S., I downloaded the video just incase it gets deleted for early release, PM me if it gets deleted before you get to see it!)
Additionally Anet is giving everyone double XP gain on this weekend and they're lowering the price of the game to $10, an awesome deal in case you have any friends that have been thinking on getting the game or want a second account xD
Hopefully this update will bring a lot of goodies to the game ^^
As all of you are aware, the Living Story will take a backseat for the annual Wintersday celebration. Not a whole lot of details on that front but most likely similar to last year's event.
The bigger news is that we are seeing a change to our achievements. Daily achievements will be impacted first followed by the monthly achievements.
They wanted to provide area specific achievement area rewards. So whether you are doing WvW, PvE, or PvP you get a reward that fits those specific areas.
Completing a fractal daily achievement will get you an extra pristine fractal relic, some additional agony resistance , and a tome of knowledge; taking a tower in WvW for an achievement will grant you World vs. World experience and additional badges of honor; or capturing a point in PvP will give you additional reward track progress. We want the rewards to help drive players to the content, not general rewards for all achievements.
So what about our achievement points you may ask... no worries, we will still have them. Instead of having to do all 10 to get the max 10 points, you will only have to complete their meta achievement. While scary sounding, it simply means completing any three you choose regardless of the categories they reside in.
They cannot redo the daily achievements without redoing the monthly ones though. After December's monthly achievement prepare to say goodbye to monthly achievements altogether. Shed a tear, because they will be replaced with log-in bonuses.
That's right, you log-in and you get a cute little bonus that eventually leads up to a chest. Well words fail me at this point so I'll let ANet explain it better:
One way to think of this is like a holiday calendar that gives you a new present from ArenaNet each day. There are 28 individual rewards on the track, each one building toward an epic chest containing a permanent 1% increase to account gold find and your choice of either ascended crafting materials, materials necessary for crafting your legendary weapon (including mystic clovers), an additional sum of laurels, or tomes of knowledge.